God of War Ragnarök is poised to conclude the series’ Norse era, a saga in which Kratos atones for his troubling past by becoming a more conscientious god and (mildly) affectionate father. In the upcoming sequel, Kratos and Atreus must avert a predetermined catastrophe and summon friends old and new to succeed against Asgard and hopefully prevent all-out war.
I spoke with God of War veteran and newly appointed director Eric Williams, as well as some of the leading UX, combat, and level designers about their experience creating the highly anticipated sequel and the key changes coming to the action and exploration loops. Plus, you’ll learn about the tools/toys of Kratos, a never-before-seen dwarf realm that feels like you’ve lived in it, the unprecedented number of accessibility features available at launch, and some quality-of-life updates, including new navigation mechanics.
That’s not all, of course. We’ve got other God of War content for you to check out, including a ranking of our five favorite bosses from the franchise. Additionally, Alex Van Aken attended Evo, comparing the legendary event favorably to the Olympics. Marcus Stewart got hands-on time with the next entry in the most prominent fighting franchise of all time, Street Fighter 6. There are even some fantastic freelance pieces – one, for example, documents the meticulous creation of a Cuphead level. And if you’re wondering what big games are on the horizon, we’ve got you covered with sample pages devoted to Square Enix’s role-playing farming sim, Harvestella, Game Freak’s Pokémon Scarlet and Violet, and much more.
The cover artwork for this issue has been in the works for a while, and the level of detail is a testament to that. Kratos and Atreus take on armored warriors, reptilian monsters rush into the arena from all directions, the Huldra brothers prime their weapons from high ground and a dragon soars through the cloudy sky. All the while, beams of fire collide violently on a distant mountain range. Both the distributed magazine and Game Informer Gold edition in which the father and son fight against a legion of divine enemies. Limited to a numbered edition per issue, this premium version of Game Informer is not for sale. For more information on places where you may be able to get a copy, see our official Twitter, Facebook and Instagram, and stay tuned for more details in the coming weeks. Click here to read more about Game Informer Gold.
Print subscribers can expect their releases in the coming weeks. The digital edition of this issue will be released later today for PC/Mac, iOS and Google Play. Click here to subscribe to the digital or print version.