Deep list of discoveries and notes on Street Fighter 6’s gameplay created by Javits Arias after spending hours diving into the game


This past weekend, the fighting game community gave the best look at Street Fighter 6’s potential depth yet, thanks to IFC|YipeS and BC|Sabin getting a chance to stream the upcoming game for about 4 hours with some of the East Coast crew.

Javits Ariaswho you may recognize as a lab wizard for Street Fighter 5 was among those in attendance to play the SF6 demo, and he made a long list of all the discoveries and interesting details noted during that extended session.

Some of the first things Arias wrote were aspects of the game, such as smashing specials that didn’t build yards, no corner overshoots, and Punish Counters that gave more frame advantage over standard counter hits, which was discussed earlier, but he went way beyond that. .

Javits has put together an entire section devoted to information about Ryu and answered dozens of questions about the character, such as confirming that his aerial shot can cross Tatsumaki Senpukyaku in SF6 and combo in Supers after like Street Fighter 4.

Ryu’s old bread and butter low medium kick in Hadoken is apparently not a true blockstring in the demo, instead using light Hashogeki after the kick.

What is perhaps his most terrifying discovery is that characters are placed in a Punish Counter state after smelling an attack in the air, including during the landing frames.

If it stays that way for the final release, jump-ins will be much more dangerous on offense and distance will become even more important.

Javits also spent some time answering people’s questions about SF6 on Twitter, where he confirms that all versions of Shoryuken-esque inversions are completely anti-airs, unlike SF5.

There’s also an interesting answer that canceling Drive Rush from a normal apparently provides the same frame benefit, so any Drive Rush combo that works with a heavy punch should also work with a light punch.

As noted earlier, the EC guys played a demo version of SF6, and at least some of these mechanics are likely to change before the game’s actual release sometime in 2023 (or maybe even an updated demo).

You can check out Javits’ full list of comments on Street Fighter 6’s gameplay below, and it’s worth checking out the original twitter thread too where he answers more questions not in the original text.

Javits Arias' Street Fighter 6 Notes Image #1

Click on images for larger versions

The Valley Voice
The Valley Voice
Christopher Brito is a social media producer and trending writer for The Valley Voice, with a focus on sports and stories related to race and culture.


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