Prey (2017) is a very good gameActually one of my favorites from that year. Still, the name always seemed…weird. It has no connection to the 2006 Prey whether it is never released sequel. Now, in a new interview, the game’s director has explained how he and the team were forced by Bethesda to use that name and how “rough” he found using it. He believes the name was a bad marketing decision and the game may have been doomed to fail.
Colantonio was the founder of Arkane Studios and also the writer and director behind the best immersive sim of 2017, Prey. Set on an abandoned space station filled with shape-shifting aliens, the first-person shooter blended puzzles, explorations and stories together into a beautiful mix that is actually completely derailed. in the past hours. Although it was a great game (also with great DLC) it had nothing in common with the 2006 Preyinvolving Native Americans and being developed by Human Head Studios.
Colantonio left Arkane shortly after Prey 2017 was released and since then he has stated that he didn’t want to use the Prey title for the game of Arkane. And now, while he’s on the AIAS Game Maker’s Notebook Podcast he has revealed even more details about the situation and his frustration with the name he says was forced into the studio, saying he was “at odds” with Bethesda.
Read more: Leaked emails suggest Bethesda misled gamers about prey
“I didn’t want to call this game” Prey. And I had to say that I wanted to do that for journalists anyway,” he told AIAS in the podcast. “I hate to lie… It felt bad to support a message I didn’t want.”
Colantonio went on to say that not only did he feel this way, but he claims many others in Arkane felt the same way. And while he was “grateful” that a company gave him the resources and time to make a game and “trusted” him to make something like Preyhe was still frustrated by the name.
“Our game had nothing to do with” Prey‘ said Colantonio. “There’s a bit of the artistic/creative side that gets offended when you tell” [an] artist ‘Do you know your game? It’s going to be called Prey.’ And you go like, ‘I don’t think it should. I think it’s a mistake.’”
Colantonio then said he believed he called it? Prey was a “sales mistake” because choosing that name “backfired” if Prey fans weren’t happy and the people who didn’t like the original apart from each other Prey not even “looking for” [the] game.”
As for the original Prey and the team behind that game, Colantonio felt bad that they had used that name and IP, feeling like it was a “kick in the face” to the developers behind 2006’s Prey. “I often wanted to apologize to them,” Colantonio said. “I haven’t really had a chance because I don’t really know those people. We never intended to “steal their IP” and make it ours. It’s dirty and that’s not what I wanted to do.”
According to the former director of Arkane, this situation is Prey and how Bethesda imposed the name on the team was a big reason for his departure from the studio in 2017. Since then, he’s formed a new team, WolfEye Studios, which was recently released. weird west.
This isn’t the first time Colantonio has spoken about his issues with Bethesda Prey. Last week he spoke to MinnMax and explained that he was “stunned” that Bethesda forced the team to use the name. And before thathe further claimed that the choice was his hands and the studio.
Now his goal with his new studio is to do things differently than they’re done in the more corporate publishing system he’s been a part of for so long, and to “remain truly independent” while making smaller games without the pressure of multiple — million dollar companies are breathing down their necks.